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Using external images with Adobe Test&Target for Flash Professional CS5

Let’s start this small tutorial from an empty file and three experiences created in the panel. For how to create these experiences please read the previous article:

Omniture Test&Target for Flash Professional CS5 – how-to in images.

Campaign with three experiences.

Campaign with three experiences.

Having this place to start from, what it remains is to add an external image to the flash and to create variations for this image. To add an external image to your file just go in the Components panel and drag a UILoader to the stage.

Add an UILoader to the stage.

Add an UILoader to the stage.

To actually add the external image to the stage, just go into the Properties panel and change the source property to point to an image. I have used as source an image from my previous article.

Add a source for UILoader.

Add a source for UILoader.

The next thing to do is to add the UILoader to the campaign an create variations for this image. For that, just select the component on the stage and press the Include button. You can see now in the panel the image being part of all experiences.

Include the UILoader to flashbox.

Include the UILoader to flashbox.

Previewing the experiences will render the same external image for all of them. You will need to create now the variations for each of the experiences. The process simple. Open the symbol created for the UILoader when it was included into the flashbox (double click on it) and change the source property for each of the experiences. When previewing each experience you should be able to see each different image.

All three experiences have different images.

All three experiences have different images.

The UILoader is not restricted however just to images, you can also load other SWFs.

One Response to “Using external images with Adobe Test&Target for Flash Professional CS5”

  1. Thanks alot for yet another useful tutorial – I will try to be making an ActionScript-based solution for this :)

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